Troubleshooting
Symptom, cause, fix: no sound, compile errors, dead knobs, frozen modulation, blank previews, failed exports, and plugins that hide from your DAW.
Plugin makers who want a fast path from a broken session back to sound.
Most Patchwerk problems come down to asking the wrong layer. Three programs run during a session — the editor, the audio engine, and your plugin's UI preview — and each owns different failures. Find your symptom below, then jump to the matching section.
Symptom map
| Symptom | Most likely cause | First thing to try |
|---|---|---|
| No sound at all | Compile error, audio device, or unwired output | Check the status indicator on the graph canvas |
| Red/amber compile status | An error in your patch or custom block | Read the full message in the Console panel |
| Knob does nothing to the sound | Parameter not exposed, or control not bound | Re-check the binding in the DESIGN inspector |
| Modulation ring shows, sound doesn't move | Slot amount at zero or modulator stopped | Click the ring, raise the amount |
| UI preview blank or stale | Preview app still installing/starting | Wait for the build output in the Console, then reopen the project |
| Custom block missing from palette | Invalid block.json or wrong folder layout | Check the Console for block-registry errors |
| Export fails at a step | Toolchain, signing, or a silent build | Re-run Setup Check; read the failing step's log |
| Plugin invisible in your DAW | No rescan, wrong format, or install was off | Rescan plugins; confirm the format was selected |
| AI assistant won't respond | Out of credits, expired login, or offline | Check credits on your account, sign in again |
No sound
Work down this list — it is ordered by how often each one is the culprit:
- Compile state. The floating status on the graph canvas should be green ("running"). Amber means your patch is still compiling or failed to compile — no new patch, no sound. See the next section.
- Audio device. Open Settings → Audio / MIDI and confirm the right output device is selected. Headphones that disconnected mid-session are a classic.
- Wiring. Signal must reach the Output block. A chain that dead-ends at a filter is silent by design.
- MIDI. Instruments need notes. Check Settings → Audio / MIDI for your MIDI input, or play the on-screen keyboard to rule the controller out.
- Gain staging. A gain block at zero, an envelope that never opens, a filter cutoff modulated into the floor — sweep the suspects while playing.
Tip The heartbeat dot next to the master meter tells you whether the audio engine itself is alive: green means audio is flowing through the engine, red means it has stalled. If it is red with everything else looking right, restart Patchwerk.
Compile errors
When your patch fails to compile, the graph canvas status turns amber and the full error lands in the Console panel at the bottom of the window — including which block and line of DSP code is at fault for custom blocks.
The fastest fix is often the assistant: it can read the current compile status itself, so typing "fix the compile error" in chat works without pasting anything.
A knob that doesn't affect the sound
Binding has two halves, and a missing either one fails silently:
- Exposed? In the DSP tab, open the block's inspector and confirm the parameter is exposed (the small circle next to it is filled). Only exposed parameters can drive UI controls.
- Bound? In the DESIGN tab, select the control and check the binding dropdown points at the parameter you meant — a knob bound to the wrong parameter looks identical to a broken one.
If both check out, look at the control's range: a min and max set very close together moves the sound so little you may not hear it.
Modulation assigned but nothing moves
The colored ring around a knob proves the route exists — not that it does anything:
- Click the ring to open the slot editor and check the amount. New routes with the amount near zero are the usual cause.
- Check polarity: a unipolar route pushing "up" on a parameter already at maximum has nowhere to go.
- Confirm the modulator itself is running — an LFO at an extremely slow rate or an envelope waiting for a note that never arrives looks frozen.
UI preview blank or not updating
Your plugin's interface runs as its own small live app inside the design canvas — separate from the editor and the audio engine. The first time a project opens (and after dependency changes) that app gets installed and started, which takes a moment; watch the build output stream into the Console. If the preview stays blank after the build settles, an error in your UI code is the next suspect — it shows up in the preview's own console output, not the editor's. Closing and reopening the project restarts the preview app cleanly.
Custom block not in the palette
A custom block must live in your project at blocks/<name>/ with two files: a block.json manifest and a dsp.cmajor source. Blocks that fail validation are skipped — silently in the palette, loudly in the Console, which logs exactly what the manifest got wrong. Fix the file, then reopen the project to reload the block library.
Export fails
The export dialog shows which step failed and why; each run also keeps a full log in your project under build/export/run-<timestamp>/.
- Preflight — the toolchain is incomplete. Run Setup Check from the app menu; usually it is the Xcode Command Line Tools needing an install or update.
- Code signing — note that a missing Developer ID certificate does not fail the build; it falls back to ad-hoc with a warning. An actual signing failure is rare and logged in detail.
- Validate audio output — your plugin built but produced silence when played. Check that signal reaches the Output block and that your current knob positions (which the export snapshots) aren't muting it.
Plugin missing in the DAW
- Rescan. Most DAWs only scan plugins on startup. Restart the DAW or trigger a rescan in its plugin preferences.
- Right format? Confirm the format your DAW needs was actually selected in the export dialog — Logic wants Audio Unit, Bitwig prefers CLAP.
- Installed? With Install to system off, nothing is copied to
~/Library/Audio/Plug-Ins/— the bundles stay in the project's export folder for you to move manually. - Logic being Logic. Logic Pro validates Audio Units before listing them; first scans take a while. Look under the manufacturer name from Project Settings, not the project name.
- Shared to another Mac? Ad-hoc-signed plugins trip Gatekeeper on other machines. Re-export with Developer ID signing for sharing.
AI assistant errors
- Out of credits — the assistant runs on your account's credits; when they hit zero, requests are refused. Top up from your account page on the website.
- Login expired — sign out and back in from the app. The assistant needs a live session even though your audio and files do not.
- Offline — the assistant is the one part of a session that requires internet. Editing, compiling, and sound keep working without it.